Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Mage of water |
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Advances to: | |
Cost: | 48 |
HP: | 58 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | I8 enlightened_master_of_water |
Abilities: | cures, heals +8, regenerates |
frozen fist cold | 8 - 2 melee | slows | |
iceball impact | 7 - 3 ranged | magical slows |
Resistances: | |
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blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | - | 100% |
Cancelar | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Continental | - | 100% |
Deep Water | 1 | 60% |
Forest | - | 100% |
Hills | - | 100% |
Ilha | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Shallow Water | 1 | 60% |
Swamp | - | 100% |
não | - | 100% |